Update early-access 1.1.1 and game launch !


The game early-access will begin August 13th 18pm (gmt+2), here is the dense patch-note for the 1.1.1 version:

Gameplay:

  • Gold income dosen't depend on the monster's LVL anymore, so the player can better enjoy the bonus he got with blood and barrels
  • It also make it way much more interesting to keep your change for the next level.
  • Slighlty increased the number of projectiles gathered at lower level of difficulty.
  • Reduced RNG of shop prices.
  • Shop's green items are now grey, and vice and versa.
  • Shop's grey item (previously green), malus is slightly less important.
  • Shop's item armor bonus are nerfed.
  • Shop's item max. health bonus nerfed.
  • Shop's item energy regen are buffed.
  • Shop's item's prices slightly less random.
  • Easier difficulty setting made... easier.
  • Big wolf (first boss) doesn't debuff energy before difficulty 5/10
  • Pause time when receive damages increased (55ms -> 75ms) to further enhance the sensation of impact
  • Various adjustement to the difficulties easy and easier (only impact the player stats).
  • This should help for a better experience when not playing in standard
  • At low level of difficulty (progression x/10): RNG is modified to help you loot interesting combinaison of items, this effect become null at difficulty 10/10
  • Bloody room EXP is now taken into account for the boss lvl and the next level monster's lvl.
  • Boss at level 1 of progression upped: strength 0.2 -> 0.3, life 0.2 -> 0.25
  • Bosses health increased.
  • Second boss now invoke baby suicide at every level and not only starting at level 5
  • Second boss close combat attack damages greatly increased (strength coefficient: 0.25 -> 0.6)
  • Shifted some of the armor of the bosses into health because DoT was too OP agains't them.
  • At low level of difficulty (progression x/10): Slightlty increased the density of monster in the cave and the abyss
  • At low level of progression, reduced the number of big spider, small spider, white wolves, black wolves, red blob, green blob, spawning in the forest
  • Boss of the cave biome health increased by 80% at low level of progression.

Visual:

  • Third boss tentacle invocation now display a red circle to better warn of the danger zone.
  • Display the grenade cooldown as a circle close to the character
  • Display the items and spell currently active, and triggering each other.
  • Display item description when gathering them
  • Display "difficulty" on the difficulty notification
  • Item description now show rarity color behind icon.
  • If a notification is pushed before another is currently displaying, removes the previous notification and push the new.
  • Improved the feeling of many monster's attacks by adding sound effects and animation, aswell as a screen freeze effect when taking damages

Bugs and Adjustments:

  • Fixed bug where one more active item was unlocked than what was intended
  • Fixed one dialog in the tutorial
  • Fixed item description: candle, slingshot
  • Fixed rare bug where exiting the game during a camera movement didn't reset the camera and the game speed for the next run
  • Fixed bug that made able to spawn two wolves in the tutorial's third room.
  • Fixed bug with controller that wasn't closing inventory after visiting NPC.
  • Fixed problem with some controller that made opening an NPC interface close right away.
  • Fixed Pen, Croissant, Toilet Paper Description.

Misceallaneous:

  • Notification telling you that you need to restart the run if you changed the difficulty in the options
  • You need to end the tutorial before being able to play the game
  • Receiving an attack while being immune no longer displays the visual effect of the attack and doesn't play the hit sound anymore.
  • Added the possibility of displaying clickable message on the main menu
  • Changed SFX when changing projectiles
  • Lowered menu's button sound level.
  • Improved and fixed tutorial's dialogs.
  • NPC position on the room depend on the doors position
  • Teleportation now occurs on the exact middle of the room
  • Reduced the aiming range with controller to enable better accuracy with the grenade
  • Music plays again if entering a fighing room after the boss is killed

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