Patch-note alpha 0.5


Alpha 0.5 is now available for the play testers, here is the patch-note


Features:

  • Sound effect for every single monster !
  • super new lights!
  • new GUI design and frame
  • new energy bar
  • selecting projectile is enhanced
  • If you cast a spell before the end of the dash, it's gonna be queued and casted after the dash, to help you do some combo like dash-in + knife...
  • lights on grenades to help make it stand out
  • changed max and min value for HUD scale and the inventory should not go outside window when changing ui size.
  • stacking bloodlinks items (blue items of the shop) now also decrease their strength to avoid completely broken builds.

Balances:

  • sorcerer lashes: -2 -> -10, sorcerer strength 2 -> 3
  • Finger coeff sum limit: 45 -> 35 (nerf to the max value given by the buff)
  • Arrow coeff sum limit 40 -> 25 (nerf to the max value given by the buff)
  • dash speed: 1400 -> 1100 to be visually better, immune time 0.2 -> 0.23 to compensate
  • improved predictive aim for monster with casting time (dark larva huehue)
  • book now give back full energy instead of boosting regeneration.
  • Level up give back way less health (15% at level 1 up to 50% at level 20). R give now more (33% -> 40%)
  • Changed some active items cooldowns

Fixes:

  • Fixed bug with wrong number projectiles given in the jars through progression levels.
  • Fixed lvl-up visual effect.
  • Fixed text overlapping outside their boxes.
  • Fixed bug where barrel number in first level was not quite good...
  • Fixed the random number generator that was reducing the possibility of landing on the first and last element of a given length.
  • Fixed spawns where there was no wave outside of bloody room and additional spawn.
  • Fixed bug with second boss where he was running into the wall

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