Big update! Patch-note alpha 0.6


This major update is the last one before early access release this summer ! (except maybe some patches)


Features:

- New forest ! Sprites improved.
- Discord can now tell if you are playing the game and show it in your activity
- Boss Room are now circular, and the radius decrease on each level of difficulty.
- Mini map tells you about the loot bonus
- Gold bonus is displayed when killing monsters
- New Main Menu !
- Updated intro cinematic with dialogues
- Added the two ending cinematic !
- Main menu can now display message with link so i can better interact with the players
- Killing a boss play a short camera movement and slow time down.

Visual and GUI:

- Improved option menu
- Animation of the sleeping character is longer and cancelled when moving
- New app Icon
- Pumpkin AoE improved
- Enemy round projectiles improved
- Added visual effect for actives items: Knife, Shovel, Blowing horn, Book
- Gold of chest updated
- Visual effect when selecting spell branch
- Run menu when empty is now displayed correctly
- Run menu can be closed by pressing escape

Musics & SFX:

- All the musics are done ! three new boss musics, one new ending scene music, improvements on the five in-game musics
- Ambience sound stop when fighting boss .
- SFX when looting from a chest
- SFX when room cleaned
- SFX on additional wave
- SFX for forest's doors
- SFX on GUI buttons
- SFX when selecting projectiles in slow-mo
- SFX when spelling dialogues
- SFX opening shop
- SFX opening trader
- SFX selecting spell
- SFX taking spell
- Every active item now have a proper SFX.

Bug fixes & Gameplay Improvements:

- Gathering a projectile no longer automatically swap to it
- Monsters cannot spawn into a prison
- Spell shop dialogue tell you what to do
- Trader dialogue explain what he does
- Spell/Trader/Shop interface also open and closes inventory
- Using the mouse in the main menu tells you that you need to unplug the controller in order to play with mouse and keyboard
- Chests now stay open
- Enemy projectiles no longer stop into jars
- Tutorial incentive player to combine blood bonus with barrel bonus
- Killing an invocation no longer displays 0 gold
- Door to the next level has been moved one tile to the left to avoid miss-clicking it instead of the chest.
- Torches cannot overlap with jar or barrel
- Changed the order and amount of loot reward when beating the second boss
- Cursor is hidden during cinematic
- Added command to hide cursor /cur used to record trailers
- Shop, Spell, and trader, are now obstacles
- Changed Room teleportation target
- Reduced time between two item getting out of a chest
- Picking a spell branch no longer makes a short lag
- Automatically launches a run when beating the game in a difficulty lower than 10/10
- Boss health bar size reduced so it doesn't overlap when HUD scale is set to maximum ( at least for a 16/9 screen )
- Abilities description updated to be more accurate
- Item price cannot overlap the frame anymore
- Fixed bug where game speed could be at 10% when launching a new run
- Fixed bug where projectile description where not related to the selected projectile
- Lentil description fixed
- Maybe fixed a crash happening sometimes when resizing window or alt tabing but can't have checked.
- Fixed crash when selecting projectile

Gameplay Balances:

- Trade-off item (green from the shop) are a bit more random and should therefore be sometimes more interesting
- Nerf grenade earth on hit move speed 45 -> 25, on tick 33 -> 25
-Increased Big Wolf bite range. 1 -> 1.1
- Bloody room projectiles-jar increased: 15% -> 25% of the room border
- Bloody room time between waves: 3 -> 2 sec
- Augmented the number of projectiles slots : 6 -> 8
- Randomized the projectiles amount in each jar from 0.25x to 1.75x the initial amount
- Balanced projectiles amount in jar through progresion : 0.25 / 0.6 -> 0.12 / 0.7
- Barrel bonus nerfed: 7x -> 4x, because it combine with the blood bonus and it's up to you to be covered in blood when blowing them up for maximum bonus
- Head CC attack nerfed: strength coefficient 4 -> 2
- Sorcerer lashes cooldown nerf: 0.75 -> 0.9
- Sorcerer density nerfed: 0.2/0.3 -> 0.1/0.15
- Capped drop chance to 50%
- Loot bonus by level diff nerf : 100% -> 75%
- 3rd boss move less when launching projectile making it less unfair

Files

breakthrough-alpha.zip 433 MB
Version 0.6 Jun 19, 2022

Get Breakthrough

Buy Now$5.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.